Technical project manager

I ship products
from idea to launch.

Technical project manager with a decade of full product-lifecycle ownership across pharma, e-commerce, climate tech, fintech, and mobile games. I lead cross-functional teams, manage stakeholders, and turn roadmaps into production-ready software.

Filip Miletic
about me

The short version

I've spent ten years as a co-founder and technical project manager. I managed cross-functional teams spanning developers, QAs, business analysts, and designers, owning roadmaps from requirements through deployment. My background spans agile delivery for enterprise web applications as well as producing and shipping mobile games at my game studio, Audacious Machine.

Adaptability is my greatest strength. I'm client-facing on requirements, scope, and delivery, and team-facing on turning that into something that can be built quickly and properly. I stay hands-on and technically fluent but my real job is keeping everyone aimed at the same launch date. I started in engineering and moved into product because I love owning the whole arc from the first messy requirement to the living, breathing product.

Experience

Where I worked

2023–Present Carbonmetrix

Technical Project Manager, Director & Co-Founder

What began as a project inside Softmetrix grew into its own company. In 2023 I co-founded Carbonmetrix and moved the team building the carbon accounting platform over with it. I lead delivery for the platform, coordinating a cross-functional team in the US and Serbia.

  • Lead project management for a carbon accounting web application from requirements through deployment
  • Design, prototype, and iterate the application's UI/UX in Figma
  • Manage cross-functional teams of developers, QA, business analysts, and designers using agile/scrum methodologies
  • Own the product roadmap end to end, keeping development aligned with client needs
  • Run sprint planning, standups, and retrospectives to hold a steady delivery velocity
  • Led delivery of the platform for a major enterprise client through five years of continuous development

2016–2023 Finmetrix / Softmetrix

Technical Project Manager, Director & Co-Founder

I delivered bespoke software for Fortune 500 companies across utilities, logistics, mobility, pharmaceutical, fintech, and e-commerce including internal enterprise platforms and client-facing products.

  • Delivered both internal enterprise platforms and client-facing products for Fortune 500 clients
  • Built Ansigo, an e-commerce platform (Amazon/Shopify-style), originally begun as a client engagement and continued as a standalone product
  • Delivered a pharmaceutical portfolio-management platform and a mobile payments application, among other commissioned solutions
  • Built and structured development teams from scratch, implemented Scrum, and owned delivery timelines end to end
  • Sustained engagements of one to five-plus years with enterprise clients

2016–2020 · 2025–Present Audacious Machine

Founder, CEO & Game Design Lead

My own indie mobile game studio where I learned to be a creator, not just a manager. I ran it like any product team, but I was also the artist, the gameplay designer, and the publisher. Under my leadership, we completed five games and shipped three. The studio went dormant in 2020; I'm reviving it now, refreshing the catalog and restarting the game we put on hold.

  • Founded and ran the studio, owning the full product lifecycle: design, art direction, development coordination, publishing, and live ops
  • Published three F2P titles for iOS and Android: Randy the Flappy Fish (2016), Monkey Chute (2016), and KreKeTan (2020)
  • Completed a fourth game, Hipsters vs. Aliens (2017), and developed concepts for a fifth, Jetpack Walrus (expected 2026)
  • Created all art, animation, and UI using Aseprite, GIMP, PyxelEdit, and Adobe CC
  • Coordinated with the lead programmer, translating creative vision into technical scope

2012–2013 Tesla, Inc.

Product Specialist

I joined right before the Model S launch, a historic moment for the company and the industry, and a formative one for me. Guiding people through a complex, high-stakes purchase taught me fundamentals I've leaned on ever since. I learned how to communicate clearly, how to take real care of a customer, and how to sell. More than anything, I built the confidence to present myself well in front of people. That foundation shaped a lot of what came after.

  • Personally responsible for 100+ Model S and Model X orders, from first consultation through delivery
  • Delivered product demonstrations and technical consultations in a fast-paced, high-growth startup environment
Audacious Machine

Indie game studio
built & shipped by me

Three published F2P mobile titles. I handled design, art (Illustrator, After Effects, Aseprite), UI/UX, marketing, and live ops. Currently being revived.

Visit Audacious Machine
KreKeTan
iOS & Android

KreKeTan

Break the bricks before they reach the bottom!

Monkey Chute
iOS & Android

Monkey Chute

Descend, collect, and deploy your parachute!

Randy the Flappy Fish
iOS & Android

Randy the Flappy Fish

Swim, fart, dodge, repeat.

Hipsters vs. Aliens
iOS & Android

Hipsters vs. Aliens

To Hipster Victory!

Jetpack Walrus
iOS & Android

Jetpack Walrus

Fly, dodge, refuel, repeat

Audacious Machine

CUBLOIDS · BUILT WITH
CLAUDE CODE + FIGMA

Claude Code Figma Generative design GIMP

A generative collection of robot characters under the Audacious Machine umbrella, built to extend into physical merchandise. I designed the characters and their assets by hand in 2022 using GIMP, and animated the backgrounds and eyes in PyxelEdit.

For a while the project stalled there. I'm not a developer, and the build was beyond me. AI changed that. Using Claude and Claude Code, I built the generator, wired it to an interface I designed in Figma, and built the minter. I'm now adding a merchandise configurator to the Cubloids site. Along the way I've learned to use these tools to close the gap between what I can imagine and what I can ship.

Claude Code Figma Generative design
Cubloids character collection

Other work

freelance & content

Video editing

Video editing

Editing for gaming and streaming creators, from gameplay cuts to thumbnails. Open for commissions.

Fiverr
YouTube channel

YouTube channel

A growing series of classic game playthroughs, starting with Halo. Custom thumbnails on every video.

Watch
Skills & tools

what i work with

Project & product management

Agile Scrum Sprint Planning Roadmapping Requirements Gathering Stakeholder Mgmt

Design & Creative

UI/UX Design Figma Illustrator After Effects Aseprite GIMP PyxelEdit Pixel Art

Tools & AI

Jira Confluence Claude Code Claude Microsoft Office Trello Netlify
Beyond work

things I'm into

The stuff that keeps me curious and balanced outside of shipping software.

Kombucha brewing

Kombucha brewing

I brew my own batches and built a full brand around it: Faerveldir Brewing Co. I also designed the name, logo, and label across the whole flavor lineup. It's the kind of project where the product management, design, and obsessive flavor-tweaking all collide.

Tennis

Tennis

I grew up playing competitively and went on to play in college. Tennis taught me how to compete, how to lose, and how to keep my head when everything's on the line, lessons that turned out to matter as much off the court as on it. I don't compete anymore, but I still get on the court whenever I can. Some habits don't fade.

Piano

Piano

I'm a classically trained pianist. I studied at conservatory for ten years, and it's stayed with me. These days I play to think and to unplug. My favorite days are when I sit and improvise new music for my games.

Fitness & calisthenics

Fitness & calisthenics

Mostly bodyweight training and swimming. I came up through serious athletic training, so I like keeping it structured and consistent, even when it's just for me now. Wim Hof exercises and cold plunges are great too.

contact

let's build something

Reach out anytime.

simplyfil88@gmail.com

Santa Clara, CA · U.S. Citizen